Introduction: Your First Critical Decision
When you start playing Elvenar, the very first and most important decision you’ll make is whether to choose the Elves or the Humans. This choice is permanent for your city – once you’ve built your settlement, you cannot change your race (though you can create a new city on a different server) . Understanding this decision thoroughly before committing is crucial for long-term satisfaction.
Both races share identical core mechanics – the same resources, research trees, and building functions. The differences lie purely in aesthetics (building designs), unit appearances, and some minor building size variations
. However, these “minor” differences can become significant in the late game, affecting your space efficiency, military performance, and overall strategy.
Visual Differences: Magic Versus Medieval
Elves: Nature’s Magic
Elven cities look like fantasy paradises. Their buildings feature sleek, organic designs that appear grown rather than constructed. Flowers, plants, and magical elements are everywhere. Curved lines, ethereal beauty, and harmony with nature define Elven architecture
.
For example, the planks factory is actually a tree that shakes its head – eco-friendly and magical at the same time
. Residences and workshops look like they naturally emerged from the forest rather than being built by hand.
Humans: Industrial Power
Human cities resemble medieval Europe – sturdy stone fortifications, practical designs, smokestacks, forges, and angular defensive walls. These feel more “realistic” and relatable to real-world history
.
Human buildings come in brown and earthy tones, which some players dislike (“I hate brown” – one player commented on the forum
). But for those who appreciate historical and military aesthetics, this is perfect.
Building Size Differences: Space Management
This is where real strategic differences begin to emerge:
Key Size Differences:
Table
| Building Type | Elves Size | Humans Size | Impact |
|---|---|---|---|
| Guild Hall | 6×6 tiles | 6×7 tiles | Elves save 6 tiles |
| Residences | Varies by chapter | Varies by chapter | Humans better during Dwarf to Faerie transition |
| Workshops | 3×6, 4×5, etc. | 3×6, 4×5, etc. | Similar progression |
| Tier 1 Manufactories | Smaller footprint | Larger footprint | Elves advantage in Fellowship Adventures |
Important: Elves are generally more space-efficient, especially saving 6 tiles with the Guild Hall
. However, there’s a transition between the Dwarf and Faerie chapters where Human residences become temporarily better
.
Fellowship Adventures (FA) advantage for Elves: Elven Tier 1 factories (Marble, Steel, Planks) have smaller footprints, allowing them to create “manu badges” in 8 tiles compared to Humans needing 10 tiles
. This means an active FA team with 7-8 Elven cities gains a significant advantage.
Military Comparison: Which Race is Stronger?
This is the most controversial topic in the Elvenar community. Recent updates have shifted this balance considerably.
Unit-by-Unit Comparison:
Light Melee (Cannon Fodder):
- Elves: Sword Dancers
- Humans: Axe Barbarians
- Verdict: Both are similar, and both “suck” in the early game . Sword Dancers have slightly more HP, while Barbarians deal slightly more damage. Both are primarily used to absorb enemy attacks.
Light Ranged:
- Elves: Archers
- Humans: Crossbowmen
- Verdict: Early game they’re similar, but Humans become better with upgrades. Archers’ special ability (reducing enemy defense power) is more effective than Crossbowmen’s (reducing attack power) .
Mages (Most Important):
- Elves: Sorceress
- Humans: Priest
- Verdict:Humans are WAY better. The Priest is considered “the best mage unit in the game” . The Sorceress has a range of 3 (previously 4, then nerfed), making her weak. The Priest’s abilities and survivability are both superior.
Heavy Melee (Tanks):
- Elves: Treants
- Humans: Paladins/Valorian Guards
- Verdict:Humans are better, especially for auto-fighting. Treants have double the HP and more damage, but they’re slow (high initiative means they move last) . Paladins have 1 extra range (2 vs 1), making them more reliable for auto-combat AI. Treants suffer more from terrain and AI issues.
Heavy Ranged:
- Elves: Golems
- Humans: Mortars/Cerberus (Merc Camp)
- Verdict:Elves are better. Golems are “WAY++ better” than Mortars . Mortars are called “the most useless unit in the game” until the Frog Prince unlocks in late chapters. Golems’ damage and abilities are consistently superior.
Overall Military Assessment:
Early game (Chapters 1-5): Both races are balanced, with minor differences
.
Mid-to-Late game: Humans are superior, especially once the Merc Camp fully unlocks (after Chapter 15). The reason is that Humans have options to train high-quality troops in both Barracks AND Merc Camp, while Elves can only make strong troops in the Merc Camp – their Barracks units remain relatively weak
.
From an auto-fight perspective: Humans are more reliable because Paladins and Priests are predictable for the AI. Treants require manual control for optimal performance
.
Economic Differences: Production and Trading
Goods Production:
Both races have access to the same 9 goods (3 Basic: Marble/Steel/Planks; 3 Refined: Crystal/Scrolls/Silk; 3 Precious: Elixir/Magic Dust/Gems). Every player has 3 “boosted” goods (one from each tier) that produce at 100% efficiency, while others produce at only 25% efficiency
.
There is no significant economic advantage – both races follow the same production rates. Only the building sizes differ, which affects space efficiency.
Trading Dynamics:
Are Human cities more common or Elven? According to forum discussions, Elven cities are more popular
. This means Elven goods are more available in the market, though demand may also be higher.
Late Game Evolution: Guest Races
As you complete chapters, your city adopts technology from “Guest Races” (Dwarves, Fairies, Orcs, etc.). Here’s an interesting twist:
Your city’s appearance changes! Whether you’re Elves or Humans, when you research Dwarven technology, your buildings transform into Dwarven style. The same happens with Fairies, Orcs, and others
.
This means in the late game, your city looks different from your original race. Players who chose purely for “Elven fantasy” or “Human medieval” looks must eventually accept a hybrid aesthetic
.
Which Race Should You Choose? Decision Framework
Choose Elves If:
- Aesthetics are your priority: If you love nature, magic, and fantasy themes
- Space efficiency matters: Especially if you want to be active in Fellowship Adventures
- You enjoy manual combat: Treants and Golems are strong with manual control
- You prefer “small is beautiful”: Early game compact cities appeal to you
- Trading-focused playstyle: More Elven cities mean better goods availability
Choose Humans If:
- Military performance is your priority: Better Barracks units, especially Mages and Heavy Melee
- You prefer auto-fighting: Human units are more reliable for the AI
- You love medieval/historical aesthetics: Sturdy, practical buildings
- You want to play competitive tournaments: Humans generally have an edge in tournament performance
- You’re focused on late game: Humans are significantly better after Chapter 15
Community Consensus: What Do Players Say?
Forum discussions and experienced player opinions are mixed:
The “follow your heart” approach: Many players say the differences aren’t so large that one race becomes “unplayable.” Choose aesthetics, and everything else can be managed
.
The competitive perspective: Players who want to compete in high-level tournaments or top Fellowships generally recommend Humans, especially for late game
.
The balanced view: InnoGames developers have confirmed that both races are balanced, and they maintain this balance through continuous updates
.
Interesting statistic: Despite Humans being “better” on paper, Elven cities are more common
. This suggests more players prioritize aesthetics over pure performance.
Practical Tips: After Choosing Your Race
For Elves:
- Learn to use Treants effectively – they’re slow but powerful
- Take advantage of Golems in Heavy Ranged situations
- Use your space efficiency – fit more buildings in the same space
- Practice manual combat for better results than auto-fight
For Humans:
- Prioritize Priests – they’re the best mage units in the game
- Take advantage of Paladins’ extra range in positioning
- Use auto-fight confidently – your units are reliable for the AI
- Avoid Mortars until the Frog Prince unlocks
For Both Races:
- Always focus on boosted goods – never build manufactories for non-boosted resources
- Join a Fellowship for trading and support
- Participate in events – limited buildings are more powerful than regular ones
- Be patient – this is a marathon, not a sprint
Conclusion: There’s No Wrong Choice
Ultimately, Elvenar is a game for enjoyment. If you have time, try both races on different servers. But if you’re committed to one city, remember:
Elves = Beauty + Space Efficiency + Manual Combat SkillHumans = Military Might + Auto-fight Reliability + Late Game Power
You can reach end-game with either race, win tournaments, and belong to top Fellowships. The difference is only in the journey – which playstyle suits you better.
Final Advice: Choose the race whose aesthetics attract you more, because you’ll be looking at this city for months or even years – it should look good to you! Everything else can be adjusted through strategy and management.









