Introduction
Military strength in Elvenar isn’t just about having troops—it’s about understanding the intricate systems that govern unit production, training efficiency, and squad composition. Whether you’re preparing for your first tournament, struggling with Spire of Eternity encounters, or simply seeking to reduce negotiation costs in province expansion, mastering army training fundamentals will transform your gameplay experience. This guide covers everything from basic barracks mechanics to advanced Ancient Wonder strategies that separate casual militaries from elite fighting forces capable of conquering the toughest challenges Elvenar offers.
Understanding Military Infrastructure
The Three Military Buildings
Elvenar features three distinct buildings for unit production, each unlocking at different progression points
:
Barracks: Available from the start, producing five unique units per race (Light Melee, Light Ranged, Mage, Heavy Melee, Heavy Ranged). These are your “generalist” troops—versatile but not specialized against specific enemy types
.
Training Grounds: Unlocked in Chapter 2, offering ten shared units between races. These troops specialize against specific enemy types and become essential for advanced combat
.
Mercenary Camp: Available from the Fairies chapter (Chapter 9), providing another ten shared units with different specializations than Training Grounds troops
.
All three buildings share a unified production queue, meaning you must balance training across building types rather than running them independently
.
Barracks Mechanics and Upgrades
The Barracks serves as your primary training facility, with mechanics that significantly impact your military efficiency. Each upgrade reduces training time and can increase available training slots up to a maximum of five slots
.
Training Slots: The base training size per slot is 6 weight units. Different unit types have different weights—an Axe Barbarian weighs 1, while a Paladin weighs 6
. This means one slot trains six Axe Barbarians or just one Paladin, creating strategic decisions about unit composition versus training speed.
Collection Requirement: Unlike automatic production, you must manually collect trained units by clicking the army icon above the Barracks
. This icon appears when the first slot completes, indicating availability for new training while subsequent slots continue. Failure to collect blocks further production, making regular check-ins essential for maximum efficiency.
Training Size vs. Training Speed: The Core Strategic Decision
The fundamental tension in army training involves choosing between two improvement paths: increasing training size (more troops per slot) or increasing training speed (faster completion)
.
Training Size Increasers
Armories: These buildings increase the base training size of slots across all military buildings. More armories mean larger squads per training cycle
.
Ancient Wonders:
- Shrine of Shrewdy Shrooms: Increases training size based on total armory levels in your city. More effective with 5-6+ maxed armories .
- Dwarven Bulwark: Increases training size based on world map squad size. More powerful for players with extensive province completion and squad size upgrades .
Training Speed Increasers
Barracks Upgrades: Each level reduces base training time
.
Ancient Wonders:
- Needles of the Tempest: Speeds up Barracks training specifically .
- Victory Springs: Accelerates Training Grounds production .
- Flying Academy: Enhances Mercenary Camp training speed .
Finding Your Balance
The optimal configuration depends entirely on your play schedule. A player checking every two hours benefits more from speed enhancements that allow frequent queue reloading. A daily player needs extended training times—10-12 hours across five slots—to maintain overnight production
.
Critical benchmark: If your total training time across five slots falls below your longest absence period (typically overnight sleep), you’re losing production capacity. Aim for training queues that match or exceed your offline periods
.
Unit Types and Training Priorities
Base Race Units (Barracks)
Each race begins with five unit types following standard military roles
:
Light Melee: Basic close combat with good HP and damage. Humans favor offense (Axe Barbarians), while Elves balance offense and defense (Sword Dancers)
.
Light Ranged: High damage, low HP ranged attackers. Essential for eliminating threats before they reach your lines.
Mage: Support units with special abilities—weak individually but capable of modifying enemy attributes (reducing attack or defense for subsequent rounds)
.
Heavy Melee: Extreme HP, low damage tanks designed to absorb punishment.
Heavy Ranged: Specialized ranged with protective capabilities against Light Ranged counterattacks
.
Shared Units (Training Grounds and Mercenary Camp)
These buildings provide specialized units that excel against specific enemy types
:
- Cerberus/Dogs: Specialized against Mages
- Rangers: Superior Light Ranged with extra movement and Strike Back ability
- Orc Warriors: Devastating against Light Melee
- Vallorian Guards: Heavy Melee specialists against Heavy Ranged
- Mortars/Frogs: Heavy Ranged with extreme range advantages
The key distinction: Barracks troops serve as generalists, while Training Grounds and Mercenary Camp troops provide specialized counters. Experienced fighters maintain diverse armies rather than focusing exclusively on one building’s output
.
Advanced Training Strategies
The Brown Bear Strategy
The Brown Bear evolving building represents one of the most powerful training accelerators available. When fed pet food, it provides massive training speed bonuses that can dramatically increase your troop replacement rate
. Players serious about military dominance prioritize feeding their Brown Bear before intensive tournament or Spire sessions.
Power of Provision Integration
While primarily a supply-boosting spell, Power of Provision indirectly supports military training by reducing supply constraints. Since training consumes substantial supplies, maintaining abundant supply reserves through enchanted workshops enables continuous military production without resource bottlenecks
.
Quest Cycling for Supplemental Troops
Repeatable quests occasionally offer military unit rewards. While not a primary training method, cycling through declinable quests to target troop rewards can provide emergency reserves or specialized units outside your normal production focus
.
Squad Size and Scaling Considerations
As you progress through chapters and research Squad Size Upgrades, your battlefield presence increases—but so does enemy strength
. This scaling creates the paradoxical situation where advancing actually makes combat more challenging in relative terms.
Training Implications: Larger squad sizes require more troops to fill slots completely. A player with 12-unit base squads needs twice as many troops per slot as someone with 6-unit squads. This scaling necessitates corresponding increases in training infrastructure—more armories, higher-level military buildings, and wonder investments—to maintain combat effectiveness
.
Efficiency Warning: Some experienced players note that smaller, less-developed cities sometimes perform better in Spire and tournaments because the scaling works in their favor. The “lean and mean” approach—minimizing unnecessary expansions and wonders—can paradoxically create more efficient military operations
.
Training Cost Management
Supply Requirements
Training troops consumes substantial supplies, creating competition with other city functions. Advanced players balance military production against goods manufacturing and building upgrades by
:
- Maintaining dedicated supply production (workshops, Prosperity Towers)
- Using Power of Provision spells during intensive training periods
- Stockpiling supply instants from events and crafting for emergency troop replacement
The “Army Camp” Interface
The Army Camp displays your available squads across all unit types. Understanding this interface helps prevent training mistakes—producing units you don’t need while lacking critical types for upcoming encounters
.
Common Training Mistakes
- Single-Building Focus: Training exclusively from Barracks while ignoring Training Grounds and Mercenary Camp specializations limits combat effectiveness against diverse enemies .
- Insufficient Queue Length: Allowing training times to drop below offline periods wastes overnight production capacity .
- Neglecting Collection: Failing to collect completed training blocks further production and wastes time.
- Over-Expansion: Excessive city expansions and Ancient Wonders increase squad size requirements without corresponding training infrastructure, making battles disproportionately difficult .
- Ignoring Unit Abilities: Training units without understanding their special abilities (initiative values, movement ranges, attack bonuses) leads to poor battlefield deployment .
Conclusion
Army training in Elvenar represents a complex optimization puzzle balancing time, resources, and strategic priorities. The player who masters training size versus speed calculations, maintains diverse unit portfolios across all three military buildings, and scales infrastructure appropriately with chapter advancement will find themselves capable of tackling tournaments, Spire encounters, and province conquests with confidence.
Remember that military strength serves your broader city goals—whether reducing goods costs through fighting rather than negotiating, earning tournament rewards for city development, or simply enjoying the tactical combat system. Invest in your training infrastructure wisely, feed that Brown Bear, and watch your army transform from a ragtag militia into an elite fighting force capable of meeting any challenge the world of Elvenar presents.









